The DesignShop Process & Axioms
Matt Taylor described the genesis, intention and outcomes of the DesignShop Process.
Linear thinking and traditional planning will only take us so far, so fast.
In order to explore broadly and plan thoughtfully for the future, we need to be exposed to massively diverse ideas; to scan massive amounts of overlapping datasets, build and test prototypes; and design-build-test in rapid iterations.
Axioms are statements or propositions that are regarded as being established, accepted, or self-evidently true.
The future is rational only in hindsight.
You can't get THERE from HERE;
but you can get HERE from THERE.
Discovering you don't know something
is the first step to knowing it.
Everything that someone tells you is true.
They are reporting their experience of reality.
To argue with someone else's experience is a waste of time.
To add someone's experience to your experience,
to create a new experience, is possibly valuable.
The only valid test of an idea, concept or theory
is what it enables you to do.
You understand the instructions only after
you have assembled the red wagon.
If you can't have fun with the problem, you will never solve it.
Every individual in this room already possesses an answer. The purpose of this intensive interaction is to stimulate one, several or all of us to remember and extract what we already know.
Creativity is the process of eliminating options.
In every adverse condition,
there are hundreds of good solutions.
You fail until you succeed.
Nothing fails like success.
Copyright© 1982-2015, MG Taylor Corporation, Gail and Matt Taylor